Virtual Reality Wireless Experiences
The annual AWE conference and expo in June brought together extended reality (XR) innovators, media and analysts, and VIREWIRX (formerly XCOM Labs) was there in Santa Clara to give them all a first look at our Wireless XR system.
Our demonstration included both wireless augmented reality (AR) and virtual reality (VR) experiences. Each demo could be enjoyed by multiple users moving freely and simultaneously through these photorealistic and interactive digital environments.
Our AR demonstration was similar to our MILCOM 2021 demo in San Diego late last year. It wirelessly streamed interactive volumetric video content that showcased Wireless XR’s ultra-HD wireless streaming capability.
In addition, for the first time, we showed an interactive VR experience we co-developed with location-based entertainment provider The VOID. It featured HTC Vive Focus 3 headsets, hand tracking technology and other immersive elements. Our Wireless XR system ensured a super smooth experience thanks to our throughput and latency advancements and produced a comfortable, natural VR experience so users could focus on interacting with The VOID’s imaginative content.
“Our team was excited to share our work with the XR community, especially our streaming VR partnership with The VOID. Our AR graphics were also so finely detailed–it was great to see how people reacted,” said Paul Jacobs, CEO, chair and cofounder of VIREWIRX.
Industry analyst Anshel Sag experienced the VIREWIRX demo and shared his AWE impressions in his Forbes column. In addition to describing our AR and VR demonstrations as “a truly seamless experience,” he wrote:
“It will be exciting to see where VIREWIRX goes, especially as unlicensed technologies like 60GHz get integrated into standards like 3GPP Rel.17. … Magic Leap and VIREWIRX both had really great showings and were the talk of the show.”
Our Wireless XR demonstrations used a 60 GHz mmWave solution for split rendering on edge computers and the AR and VR demonstrations were in the same room, with no interference and glitch-free, as multiple users wearing two different brands of commercial off-the-shelf headsets roamed the space.
VIREWIRX and The VOID collaborated at the AWE conference for a seamless, wireless streaming VR experience.
Immersive digital environments of the quality we demonstrated at the AWE conference were previously only possible via wired connections such as head-mounted displays connected to powerful computers, often worn as backpacks.
The VOID is an experiential, location-based entertainment provider with plans to help take AWE attendees into a fully immersive and fantastic world that engages all of their senses.
“The VOID is the kind of experience that users should be able to lose themselves in,” said Jacobs. “Lugging a PC on your back makes it hard to forget that the reality you’re experiencing is digital and not real. Those backpacks are also heavy, so not everyone could wear one, especially young kids or older adults.”
Wireless XR makes network processing work seamlessly for the user by using unlicensed millimeter wave (mmW) technology which transfers data much faster than Wi-Fi 6 and optimizes the network to ensure no lag or latency as users move around. Millimeter wave technology at 60 GHz provides access to very large amounts of interference-free, globally-available wireless spectrum.
Wi-Fi 6 is a shared medium that is subject to interference from in-network access points and from other Wi-Fi networks within range. The connection between network and users must have very high throughput and be very consistent.
“Another benefit of millimeter wave technology is that it doesn’t travel through walls which makes it perfect for a contained VR experience like that offered by The VOID,” explained Jacobs.
“While The VOID plans to expand to larger and larger venues for its location-based experiences, VIREWIRX will plan to expand the reach of its Wireless XR infrastructure. Our goal is to keep inventing so that wireless throughput and latency are never the limiting factor that curbs human imagination.”
ABOUT THE AUTHOR: As Vice President of XR, Serafin Diaz leads VIREWIRX’s XR and multimedia efforts. His background in XR comprises more than two decades, having pioneered Qualcomm’s XR research and development as Vice President of Engineering. Serafin currently holds more than 60 active and pending U.S. patents.
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XCOM Labs Vice President of Wireless Tamer Kadous is another engineering leader who was previously at Qualcomm and has more than 20 years of experience in wireless communications spanning the areas of PHY, MAC and upper layers. He has been a design architect, systems lead and project lead for a variety of projects including UMB (ultra-mobile broadband), WLAN, EV-DO, LTE, LTE-U, MulteFire and 5G NR. Tamer led the first effort for LTE-unlicensed design, implementation, and commercialization. He pioneered wireless machine learning algorithms and has almost 200 US granted patents. He was Chairman of the Radio Working Group and board member in the MulteFire Alliance driving the standardization of PHY/MAC/MPS specifications. He holds a M.S. and Ph.D. in EE from the University of Wisconsin – Madison.
–Distinguished Member of Technical Staff
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XCOM Labs Vice President of Engineering Daaman Hejmadi brings extensive executive leadership and engineering experience to the team. His work has spanned semiconductor startups to device manufacturing giants over the past three decades. He most recently co-founded a startup company building the brain of an autonomous automobile focused on the rapidly growing market in China. Prior to this, Daaman’s most recent tour with Intel began in 2016 culminating in the role of Corporate Vice President & Infrastructure and Platform Solutions Group General Manager propelling the recovery of process technology leadership by creating a development platform for internal and external customers. This was preceded by nine years with Qualcomm in the capacity of Vice President of Engineering revolutionizing their development landscape, transforming their Bangalore design center from a small augmentation team to an engineering powerhouse comprised of ~4K staff that continues to deliver long-term value.
Daaman holds a Master of Business Administration in Organizational Behavior and Finance from the University of California, Berkeley, and a Master of Science in Computer Science and Engineering from the University of Massachusetts. He earned his Bachelor of Engineering (Computer Science and Engineering) at the Indian Institute of Science preceded by a Bachelor of Science in Physics/Electronics from the Sri Sathya Sai Institute of Higher Learning.
–Distinguished Member of Technical Staff.
XCOM Labs Vice President of Multimedia and Applications Serafin Diaz is a brilliant engineer and multimedia whiz who previously acted as Vice President of Engineering at Qualcomm leading XR Research. His work in XR started in 2007 when he jump-started the first Augmented Reality project. This project produced core real time Computer Vision technology which enabled not only XR but also became foundational to projects in robotics and autonomous driving. The inside-out 6DoF head tracking technology showcased in Qualcomm’s VR HMD reference design is an example of such technology. Serafin’s work influenced new generations of HW accelerators in Qualcomm’s SoCs.
He also led a variety of projects in areas concerning 2G CDMA data systems, test automation platforms for wireless devices, physical layer system integration and test for 1xEVDO as well as projects which laid down core technology for wireless VoIP and Video Telephony systems.
Serafin has been a digital hardware designer, a LAN systems engineer, a software architect, and a system validation engineer for TDMA cellular systems at Bell Northern Research (Nortel). He holds more than 60 active and pending US patents. Additionally, he has been recognized as one of the 20 most influential Latinos in tech in 2017 and 2018.
–Distinguished Member of Technical Staff.
Previously an SVP of Technology and Fellow at Qualcomm, XCOM Labs Chief Scientist Peter Black has worked on wireless system designs spanning 2G/3G/4G/5G. He contributed to all aspects of the life cycle of new innovations, starting with the concept, system design, prototype, evangelization, standardization, and finally the commercial ASIC realizations. He was a modem system architect in 1995 for the first commercial CDMA modem chip – the foundational Qualcomm chip-set product. In 1998, Peter co-led an R&D project which led to the high-speed Mobile Internet starting with 1xEV-DO. Concepts such as shared downlink, adaptive HARQ, link adaption, carrier-state feedback, fairness scheduling, carrier aggregation and cellular broadcast were designed, prototyped, standardized, and commercialized over the next 10 years under his direct technical leadership. The 3GPP HSDPA standard was motivated by and based on this foundational EVDO work. He holds 200+ US patents and holds a B.E. in EE from University of Queensland and was awarded a University Medal. He was also awarded a Fulbright Traveling Scholarship and attended Stanford University graduating with an M.S. and Ph.D. in Electrical Engineering.
–Distinguished Member of Technical Staff